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Scripting > Runtime Classes > GameObject
GameObject.GameObject

static function GameObject (name : string) : GameObject

Description

Creates a new game object, named name.

A Transform is always added to the game object.

// Creates a game object named "Player" and
// adds a rigidbody and box collider to it.
player = new GameObject ("Player");
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");

static function GameObject () : GameObject

Description

Creates a new game object.

A Transform is always added to the game object.

// Creates a game object with no name and
// adds a rigidbody and box collider to it.
player = new GameObject ();
player.AddComponent ("Rigidbody");
player.AddComponent ("BoxCollider");

static function GameObject (name : string, params components : Type[]) : GameObject

Description

Creates a game object and attaches the specified components.