GameObject.AddComponent Manual     Reference     Scripting  
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GameObject.AddComponent

function AddComponent (className : string) : Component

Description

Adds a component class named className to the game object.

Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.

Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.

// Adds the script named FoobarScript to the game object
gameObject.AddComponent ("FoobarScript");

// Adds the sphere collider to the game object
gameObject.AddComponent ("SphereCollider");

function AddComponent (componentType : Type) : Component

Description

Adds a component class of type componentType to the game object.

var fbs = gameObject.AddComponent(FoobarScript);

For C# users there is a generic version available.

FoobarScript fbs = gameObject.AddComponent<FoobarScript>();

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.