GL.TexCoord3 Manual     Reference     Scripting  
Scripting > Runtime Classes > GL

static function TexCoord3 (x : float, y : float, z : float) : void


Sets current texture coordinate (x,y,z) for all texture units.

In OpenGL this matches glMultiTexCoord for all texture units or glTexCoord when no multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.