GL.MultiTexCoord3 Manual     Reference     Scripting  
Scripting > Runtime Classes > GL

static function MultiTexCoord3 (unit : int, x : float, y : float, z : float) : void


Sets current texture coordinate (x,y,z) to the actual texture unit.

In OpenGL this matches glMultiTexCoord for the given texture unit if multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.