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GL.MultiTexCoord3

static function MultiTexCoord3 (unit : int, x : float, y : float, z : float) : void

Description

Sets current texture coordinate (x,y,z) to the actual texture unit.

In OpenGL this matches glMultiTexCoord for the given texture unit if multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.