GL.MultiTexCoord Manual     Reference     Scripting  
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static function MultiTexCoord (unit : int, v : Vector3) : void


Sets current texture coordinate (v.x,v.y,v.z) to the actual texture unit.

In OpenGL this matches glMultiTexCoord for the given texture unit if multi-texturing is available. On other graphics APIs the same functionality is emulated.

This function can only be called between GL.Begin and GL.End functions.