GL.MultMatrix Manual     Reference     Scripting  
Scripting > Runtime Classes > GL

static function MultMatrix (mat : Matrix4x4) : void


Multiplies the current modelview matrix with the one specified.

Equivalent to glMultMatrix(mat) in OpenGL; in other graphics APIs the corresponding functionality is emulated.

Changing modelview matrix overrides current camera's view parameters, so most often you want to save and restore matrix using GL.PushMatrix and GL.PopMatrix.