GL.LoadPixelMatrix Manual     Reference     Scripting  
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GL.LoadPixelMatrix

static function LoadPixelMatrix () : void

Description

Setup a matrix for pixel-correct rendering.

This sets up modelview and projection matrices so that X, Y coordinates map directly to pixels. The (0,0) is at the bottom left corner of current camera's viewport. The Z coordinate goes from -1 to +100.

This function overrides current camera's parameters, so most often you want to save and restore matrices using GL.PushMatrix and GL.PopMatrix.

static function LoadPixelMatrix (left : float, right : float, bottom : float, top : float) : void

Description

Setup a matrix for pixel-correct rendering.

This sets up modelview and projection matrices so that X, Y coordinates map directly to pixels. The (left,bottom is at the bottom left corner of current camera's viewport; and (top,right) is at the top right corner of current camera's viewport. The Z coordinate goes from -1 to +100.

This function overrides current camera's parameters, so most often you want to save and restore matrices using GL.PushMatrix and GL.PopMatrix.