Camera.depth Manual     Reference     Scripting  
Scripting > Runtime Classes > Camera

var depth : float


Camera's depth in the camera rendering order.

Cameras with lower depth are rendered before cameras with higher depth.

Use this to control the order in which cameras are drawn if you have multiple cameras and some of them don't cover the full screen.

// Set this camera to render after the main camera
camera.depth = Camera.main.depth + 1;

See Also: camera component, Camera.rect property.