Camera.cullingMask Manual     Reference     Scripting  
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Camera.cullingMask

var cullingMask : int

Description

This is used to render parts of the scene selectively.

If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera. See Layers for more information.

// Only render objects in the first layer (Default layer)
camera.cullingMask = 1 << 0;

See Also: camera component