Camera.cullingMask Manual     Reference     Scripting  
Scripting > Runtime Classes > Camera

var cullingMask : int


This is used to render parts of the scene selectively.

If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera. See Layers for more information.

// Only render objects in the first layer (Default layer)
camera.cullingMask = 1 << 0;

See Also: camera component