BuildAssetBundleOptions Manual     Reference     Scripting  
Scripting > Editor Enumerations > BuildAssetBundleOptions
BuildAssetBundleOptions Enumeration

Asset Bundle building options.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

See Also: BuildPipeline.BuildAssetBundle.


Includes all dependencies.


Forces inclusion of the entire asset.


Builds an asset bundle using a hash for the id of the object stored in the asset bundle.