AudioImporter Manual     Reference     Scripting  
Scripting > Editor Classes > AudioImporter
AudioImporter Class, inherits from AssetImporter

Audio importer lets you modify AudioClip import settings from editor scripts.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Settings of this class match the ones exposed in Audio Import Settings.

Variables
format

Format of imported audio.

compressionBitrate

Ogg Vorbis compression bitrate.

decompressOnLoad

Should Ogg Vorbis audio be decompressed on load?

threeD

Is this clip a 2D or 3D sound?

forceToMono

Force this clip to mono?

Inherited members
Inherited Variables
assetPath

The path name of the asset for this importer (Read Only)

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Class Functions
GetAtPath

Retrieves the asset importer for the asset at path.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.