AssetDatabase.LoadAssetAtPath Manual     Reference     Scripting  
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static function LoadAssetAtPath (assetPath : string, type : Type) : Object


Returns the first asset object of type type at given path.

Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png"

See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath