AnimationState.time Manual     Reference     Scripting  
Scripting > Runtime Classes > AnimationState

var time : float


The current time of the animation

If the time is larger than length it will be wrapped according to wrapMode. The value can be larger than the animations length. In this case playback mode will remap the time before sampling. This value usually goes from 0 to infinity

// Rewind the walk animation
animation["Walk"].time = 0.0;