AnimationClipCurveData Manual     Reference     Scripting  
Scripting > Editor Classes > AnimationClipCurveData
AnimationClipCurveData Class

An AnimationClipCurveData object contains all the information needed to identify a specific curve in an AnimationClip. The curve animates a specific property of a component / material attached to a game object / animated bone.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

See Also: AnimationUtility, ObjectNames


The path of the game object / bone being animated.


The type of the component / material being animated.


The name of the property being animated.


The actual animation curve.


The component / material being animated.