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Scripting > Runtime Classes > Animation
Animation.Sample

function Sample () : void

Description

Samples animations at the current state.

This is useful when you explicitly want to set up some animation state, and sample it once.

// Set up some state;
animation["MyClip"].time = 2.0;
animation["MyClip"].enabled = true;
// Sample animations now.
animation.Sample();

animation["MyClip"].enabled = false;