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Reference Manual > Components > Rendering Components > Projector

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Projectors allow you to project an arbitrary Material on all objects that intersect its frustum.

The Projector Inspector


Near Clip PlaneObjects in front of the near clip plane will not be projected upon.
Far Clip PlaneObjects beyond this distance will not be affected.
Field Of ViewThe field of view in degrees. This is only used if the Projector is not Ortho Graphic.
Aspect RatioThe Aspect Ratio of the Projector. This allows you to tune the height vs width of the Projector.
Is Ortho GraphicIf enabled, the Projector will be Ortho Graphic instead of perspective.
Ortho Graphic SizeThe Ortho Graphic size of the Projection. this is only used if Is Ortho Graphic is turned on.
MaterialThe Material that will be Projected onto Objects.
Ignore LayersObjects that are in one of the Ignore Layers will not be affected. By default, Ignore Layers is none so all geometry that intersects the Projector frustum will be affected.


With a projector you can:

  1. Create shadows.
  2. Make a real world projector on a tripod with another Camera that films some other part of the world using a Render Texture.
  3. Create bullet marks.
  4. Funky lighting effects.

A Projector is used to create a Blob Shadow for this Robot

If you want to create a simple shadow effect, simply drag the StandardAssets->Blob-Shadow->Blob shadow projector Prefab into your scene. You can modify the Material to use a different Blob shadow texture.